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One of the first digital gadgets I got was a digital wristwatch. I wanted one for my first communion. In the past, it was customary to get a wristwatch for your first communion, which you then wore for the rest of your life. But as a child I didn't want to understand analog watches for a long time. I was one of the last of my age who could not read the clock. It irritated me that the small hand came to lie often between the numbers. Ex. between 6 and between 7. What is meant now? 6 or 7? I didn't want to understand how "half past six" or what "quarter to seven" or "quarter past eight" would show on the analog clock. (Not that I couldn't have grasped it in terms of intelligence, I probably didn't want to, it was too weird for me and I was just lazy). My father's video recorder, on the other hand, already had a digital display. I understood this time representation immediately and because I could calculate well for my age, it was also clear to me that 14:00 meant two o'clock in the afternoon. One had to subtract only 12 hours. And it was also clear to me that at 18:45 there were still 15 minutes missing to become seven o'clock (19:00) in the afternoon. There everything is logical. So I wanted this concept for my first wristwatch, too. And I was given an Oris digital wristwatch as a gift. It had similar functions to the widely used Casio wristwatches in the 1980s. But one difference was that it was made in Switzerland.
I enjoyed the watch for a long time. But when the Swatch came along, and I found these funny watches great, I also wanted to wear such watches. And when I wore the first Swatch, I very quickly found the analog time representation no longer difficult. I still wore the Oris from time to time, but it fell apart at some point. Probably when I was 13 or 14 years old. I then stayed mostly with analog wristwatches.
I came into contact with two systems when I was a child. I'm no longer sure which was the first, but they were both when I was in kindergarten (1980/1981).
Nintendo Game & Watch: A colleague in kindergarten had Fire (RC-04). I first played it on a visit when she was home with measles. I later got my own Game & Watch game as a birthday present from my godmother in 1983 and it was Snoopy Tennis (SP-30). I also got another LCD game (not Game & Watch) Frogger, which my mother bought me when I was sick and desperate to play outside with the other kids. I then promised her that I would then stay inside. My neighbor's boy had the double-screen Donkey Kong (DK-42) and my sister had Donkey Kong II (JR-55). You could buy them in toy stores, such as Franz Carl Weber. That's why they were so easy to get for the adults for birthday or as holiday gifts. I played a lot of these Game & Watch in my childhood for instance in the public bath during summer and in school camps. Many kids owned any of these Game & Watch games at that time. The most annoying thing about that time was that you couldn't turn off the beeping. Game & Watch were synonymous with kids and beeping.
Philips Videopac G7000: The second system I came in contact with as a 6 year old was the Philips Videopac G7000. This was also the first device with a microprocessor in our household. My mother bought this console system. To treat us children equally, I was only allowed to play with it when my older sister came home from school, so we both spent the same amount of time with it. My mother played more often with us kids. My father played rather less often, but it happened. And it was rather extraordinary, because he practically never played anything. Our first game was 01 "Race / Spin-Out / Cryptogram". Later we added some new ones. My favorite games were 06 "Tenpin Bowling / Basketball", 22 "Space Monster" (which is a clone of Space Invaders), 16 "Depth Charge / Marksman" (sink ships), 32 "A Labyrinth Game / Supermind", 33 "Jumping Acrobats", 37 "Monkeyshines!" *), 38 "Munchkin" (which is a clone of Pac-Man), 40 "4 in 1 Row". I got the 4 in 1 Row game as a gift from my mother because I especially wanted it. Actually, the cover appealed to me the most. But I played with it very often. Namely, there were already three difficulty levels of the built-in AI available. Playing frequently with the AI, was like training. This led to me winning first prize in the 1st elementary class in an in-class competition on 4 in 1 Row.
*) Monkeyshines! was a very unusual game. The screen had some monkeys and the players' figures and some platforms. The monkeys approached the figures and then attached themselves to the players. It was a matter of flinging them away now, whereupon they got angry for a while (you could tell by the color). And for each monkey flung away, one point was awarded. But if the player came into contact with an angry monkey, the player was killed. You had to avoid them this time until they calmed down. It was a lot of fun, especially when played with two players. We knew a trick (probably a glitch) to get as many points as possible. Someone had to collect all four monkeys on his body and then hurl them close to the wall. You got a lot of points this way, but the player never survived this action.
Although I had the Philips Videopac G7000 cartridge system at home, I came into contact with table arcade games very often as a child. They were very common in restaurants in the late 1970s and early 1980s, much to the chagrin of my parents. In some corner, usually also near the one gambling machine that was also often found in restaurants, there was such a table with one or two stools. As a child, you registered it immediately and of course you wanted to play. A game cost Fr. 1.- and that was already very expensive at that time (it still is today). As a child, you had to struggle until you could get a franc from your parents. They always pointed out that it was too pricey, that it would be over much too quickly, and that you already had a console system at home. Nevertheless, as a child, you kept on agonizing until the franc was finally pulled out of their wallet. And indeed, the three lives that one bought for it were also used up far too quickly. The learning effect never set in that it wasn't worth it at all, and you could never master the games with just one or maybe one more franc. Every time we saw such tables, we wanted to play them.
There was already Pac Man and Space Invaders and Donkey Kong at that time. One game in particular has stayed in my memory: Wonder Boy. It was a jump-and-run game in which a Stone Age boy had to fight all kinds of enemies like snails, wasps, spiders and snakes with a stone hammer. To do this, he had to jump over various gaps. The scenery changed from forest to sea, where you had to jump on clouds. As a special feature, he could also grab a skateboard at a certain point in the game. As a kid, I couldn't make it past the first level with the three lives. But the game fascinated me so much that I kept pushing every time that you could go to this cafe. And once I succeeded, and we were there, it didn't take long for me to beg for the change I needed to finally play.
My mother worked a few hours a week for the church and had to maintain a membership file there. She also looked after the membership file of her gymnastics club there (SVKT Women's Sports Association) on that computer. I guess it was a Commodore of the VIC-1001 series, but it was already equipped with a floppy drive. I saw the computer once, but was not allowed to do anything with it. I still remember her story that it took her half an hour to copy a floppy disk. And for that she had to change the floppy disks umpteen times.
The two years older neighbor boy got a Commodore C64 and so his computer was my first active contact with a home computer. At first, the neighbor boy just had data cassettes that were the same format as music cassettes. Later, either at Christmas or his birthday, he was given a 5 1/4 inch floppy. I was often at his house and played some games there or watched him playing. We played World Games on his computer a few times, which had the advantage of including multiplayer. I may also remember that he had an Asterix game (Asterix and the magic cauldron), which fascinated me a lot. You had to fight Romans and hunt wild boars in the game.
I also got my first taste of the Lucasfilm adventure game Maniac Mansion there. However, I could never play it with him. But he showed it to me. I still remember the scene when the mummy appears in the bathroom behind the shower curtain and the existence of a green and a purple tentacle in the game. One of them is supposed to be friendly, but I found them both creepy and peculiar. At first, I didn't even understand what a tentacle actually was. (The concept of an adventure game fascinated me a lot, but I had to be patient until I had an Atari Mega ST 1 before I could play an adventure game myself.)
Because of my experience with his computer, it was clear that I also wanted a computer.
My mother bought both of us children a math learning game (Owl math Calculator) when we were in elementary school (early 1980s). She found it very useful and it was supposed to make the kids smarter instead of dumber, unlike the frowned-upon calculators. I don't remember how she knew about its existence. I think it was a recommendation from another mother. Although it was a different manufacturer, our two devices were designed the same: It was an owl with two diodes for eyes. One green and one red. And it had buttons like a calculator. And now you could enter a calculation with a result. If that calculation was right, the green diode would light up, and if it was wrong, the red diode would light up. I may remember that although we were excited about the technology, we didn't enjoy it for very long. Actually, it wasn't really anything new: like in school, you had to solve calculations and you were eventually corrected.
A short time later, my mother bought the Little Professor, which you can still buy today. Instead of diodes, it had an LCD display. She kept it for herself (so as not to cause a conflict of ownership among us kids) but we were allowed to play with it, but we lost interest very quickly. The concept was the same as with the owls. The Little Professor did not solve any calculations for us, but merely corrected them. The little face in the display smirked when we were right or looked angry when we were wrong. One of the game modes was that you were allowed to get it wrong five times until the game ended. The Little Professor came with a manual with game variations, but we weren't very interested in it. There wasn't much gameplay behind it either, but we quickly found it to be pure school material.
My name is Micha Rieser. My full name is Micha Louis Rieser. I was born on August 7, 1975 in Zurich. I grew up in the Aargau community of Bremgarten, where I spent my school years. After compulsory schooling in Bremgarten, I went to the High school (cantonal school) in Wohlen, but I voluntarily dropped out before taking my Matura. I left home in 1995 and have been living in Zurich ever since. I completed my apprenticeship as an electronics technician in Au ZH and in Zurich (Alcatel Schweiz AG) from 1995 to 1999. I then worked as an application developer for a small telecom company and later as a web programmer in the web factory of Condorfilms AG. I lost my job there as a result of the bursting of the dotcom bubble in 2001 and found no equivalent employment. Wanted were mainly only people, with very high programming skills. This led to my decision to study computer science. I studied communication and computer science at the Zurich University of Applied Sciences ZHAW (2002 to 2005). After that I worked for several companies as a software developer (Ergon Informatik AG 2006 to 2008, Phion AG 2008, Statistik Stadt Zürich 2009 to 2014). In addition to my job, I ran Wikipedia as a hobby very intensively since 2007 and wrote several articles and took care of community matters. This led to me becoming the first official Wikipedian in Residence in Switzerland in the second half of 2013 at the Swiss Federal Archives. I was on the new Open Data team at Statistik Stadt Zürich and worked as Wikipedian in Residence at the Swiss National Library until November 2014. I was project manager of the Swiss Open Cultural Hackathon, which took place in Bern in February 2015. I worked again as Wikipedian in Residence at the University Library of Basel from March to October and completed a Master of Advanced Studies in Library and Archive Science at the University of Zurich from August 2015 to May 2017. I worked as a scientific assistant at the Swiss Federal Archives from November 2015 to October 2018. Since November 2018, I have been an academic librarian at the Zentralbibliothek Zürich.
Wir (mein Bruder) und ich hatten uns einen Atari 520 FM(? konnte man am Fernsehen anschliessen) gekauft über die Zeitschrift MusenalpExpress. Der Atari ST war dabei neu und aufregend. Selbst die Disketten waren radikal klein. Statt 5.25 und flach waren es plastik Cases. Das Problem, das sich bald einstellte, das Laufwerk war SingleSide. Dadurch lief natürlich fast nichts an Software auf 3.5 Zoll (3.5 Zoll Disketten können ja nicht mehr wie 5.5 Zoll gedreht werden).
Deswegen haben wir weiter gespart und sind dann nach Konstanz gefahren. Hinter der Grenze gab es einen Laden, der verkaufte 3.5 Zoll doppelseitige Laufwerke (Vobis in der Erinnerung). Es war ein kleiner Laden.
Nun mussten wir es verzollen.
Der Zöllner fragte: "Was ist es?"
Wir: "Ein Floppy-Disk"
Er nahm ein grosses Buch zur Hand und suchte daran.
Er: "Hmmm"
Dann
Er: "Aha"
Wir: "Hmm"
Er: "Aha Gemüse"
Wir: "Äh..."
Er: "Gut"
Er verrechnte das Ganze als Gemüse in Gewicht und gab uns den Beleg.
Wir konnten es kaum fassen und der Heimweg war dann: "Hähhh, was ist da passiert?"
Heute ist natürlich klar, der Mann hatte keine Ahnung (Wie auch) und musste irgendetwas finden, wie er es deklariere konnte.
Eine schöne aber damals teure Erinnerung: nachdem ich in die PS1 einen Modchip eingebaut hatte, um Importspiele (japanische Dance-Games) und Kopien zu spielen, wollte ich dies auch mit der (sehr teuren) PS2 machen.
Als solche Chips verfügbar waren, schaute ich mir die Anleitung für den Einbau an und hielt diesen für machbar. Ich kaufte somit einen Chip. Es stellte sich dann heraus, dass die Bilder der Anleitung stark vergrössert waren. Man musste äusserst dünne Kabel an einzelne Pins verschiedener Chips anlöten - weit ausserhalb meiner Fingerfertigkeit. Ich fragte somit meinen technisch versierten Vater, ob er dies machen würde. Er war nicht begeistert. An Weihnachten beugte sich dann mitten in der Nacht der technisch interessierten Teil der Familie mit Kippen im Mund über die Löt-Lupe. Leider kriegten wir das Ding nicht zum laufen und die PS2 war hinüber.
Als nächstes habe ich eine XBOX zugelegt... warum wohl?
Dies war sehr teuer. Man hatte 10 bis 20 Franken Taschengeld im Monat und konnte dies in einer halben Stunde verheizen. Die Spiele, v.a. Shooter, waren für mich extrem schwierig (Typ Xenon). Ich war gerne in Spielsalons aber habe mangels Talent und Geld wenig gespielt.
Mein Vater erhielt in den 80ern für den Mac viel kopierte Software von einem Bekannten, der lustiger Weise ein Restaurant betrieb (er war Koch). Warum dieser einen Mac hatte und woher er die Software hatte, bleibt ein Rätsel. Daneben hatten wie auch gekaufte Software wie CAD und dergleichen.
Später haben wir dann über die Zeitschrift Fundgrube kopierte Spiele für C64 und Atari gekauft, meist grössere Pakete mit 20, 50 oder mehr Disketten. Man konnte dabei nicht auswählen, was man kaufte sondern wählte Pakete anhand von groben Namen aus, z.B. "20 Disks Adventure". Dabei funktionieren meist nicht alle Spiele, jedoch konnte man die Disks um Kopieren anderer Spiele verwenden.
Spätere Systeme waren dann sehr unterschiedlich kopierfreundlich, von SNES (kompliziert) bis XBOX oder NDS (simpel).
Anfang der 90er kaufte ich einen second Hand SNES und später auch noch ein Mega Drive. Spiele kaufte ich neu im Inter Discount für meist über Fr. 100 - unglaublich viel Geld damals und wesentlich mehr, als Spiele heute kosten. Die Spiele verkaufte ich später wieder über Kleininserate.
Mein erster Mac kostete um Fr. 5'000 Mitte der 90er, wesentlich mehr als ein Monatslohn.
Ein Schulkollege am Gymnasium betrieb Anfang der 90er in der Freizeit einen Versandhandel für Mofa-Tuning. Damit machte er so viel Geld, dass er sich ein Handy leisten konnte. Es dauerte Jahre, bis eine weitere Person aus meinem Umfeld eines hatte. Dazwischen gab es eine kurze Periode, in welcher einige Pager bei sich hatten. Meist war der Hintergrund irgend ein Piket-Dienst, wie z.B. bei meiner kurzen Studie-Stelle bei Diax. Ziemlich umständliche Technologie: Pager piepst und man sucht eine Telefonkabine, wenn man unterwegs ist.
Mich hat als Jugendlicher das Chaos Computer Buch von 1988 beeindruckt und beeinflusst (mein Vater hatte dieses gekauft). Robin Hood meets Nerds. Der CCC erhält viel zu wenig Anerkennung für seine Leistungen.
Interview 2022-11-19 15:20
Interview 2022-11-19 15:30
Interview 2022-11-19 15:39
Interview 2022-11-19 15:49
Interview 2022-11-19 15:54
Interview 2022-11-19 16:00
Anbei eine Stichwortzusammenfassung des in Schweizerdeutsch geführten Gesprächs.
Interviewpart 1
Gelernt Programmierung?
- Praktikum, Schachprogramm.
- Programm auf Karten gestanzt. Dispatchter (Job) auf den Tisch. Gegensprechanlage zum Maschinenraum.
Im Maschinenraum nach Prioritäten in eine Schachtel. Maschinenraum: Operateuer, Magnetband an den Computer gehängt und wurde gerechnet.
Resultat auf Magnetband. Magnetband umgeschalten und ausgedruckt. Operator hat die einzelnen Jobs/Resulatt auseinandergenommen und gesagt (Gegensprechanlage)
Output. Dispatcher genommen und in die Gestelle verteilt.
ETH im Studium. 1968 Diplom.
Schachprogramm
- Schachprogramm programmiert aber nicht eingereicht.
- Zufall 1ste Schachweltmeisterschaft erfährt davon
- 1975 Gesellschaft für ... Programm. Nicht deutscher Teilnehmer
Interviewpart 2
- ETH studiert (1944 geboren, 1968 Diplom)
- Nicht genug gelernt, Assistenzstelle. Neue Stelle bei Rutishauser (Genie) öffentlich unbekannt
- Fach Computerwissenschaften
- Hewlet Packert 21-15 angeschafft für Unterricht. 6kb Memory. Hier wäre es möglich. Schachprogramm 'gemacht'.
Vortrag gehalten in Buchs. Höhepunkt in Dortmund.
- Heute meinen Namen googelt - den Eintrag. Seite gemacht.
- Dissertation: Algorithmisches Differenzen. Praktikum numerische Mathematik. Maximum, Minimum berechnet. Aber keine Ableitung (1970). Idee: Autmatosierbarer Prozess Umbau des Programms auch mit Ableitung.
Funktion: Addieren, Substraktionen ... alle Funktionen, Verzweigungen > Verteilbarkeit und einsetzen. Programmierer muss die Approximation finden. Algorithmus muss approximierbar sein. Problem: Springende Funktionen. Einschränkungen: Wenige Sprünge. [...]
Turbulenzen: Angst gehabt darüber zu reden, weil jemand es klauen könnte. Vortrag als Kopierschutz. Angekündigter Vortrag. Prof. Huber angesprochen Statistik.
Kling gut. Funktion: Demonstrationsprogramm. Verkauf als Diss Dietsch??? Dann Statiskprof. Huber: Rausbringen als Diss. Anschaffung eines Computers dafür: PDP10. Zentrum für interaktives Rechnen. Mittwoch vor Auffahrt 1976. Kontakt mit der Industrie - Doktortitel wichtig.
Sachen zusammengetan. Montag: Gespräch mit Prof. Mit Schreibmaschine geschrieben. bis Dienstag.
- Danach an der ETH eine Zeit lang geblieben
Interviewpart 3
- Selbstständig
- In eine Firma Minibit Gründer: Reto Gfeller, Thomas Erniger (früheren Softwarefirmen ): oft Insolvenz
- > Softwarefirma Erniger: Uptrend
- Arbeit als Softwareentwicklung, Wartung (Bugs verbessert, Leute eingeführt), befriedende Tätigkeit
- Kunden: Stiftung?, Versicherung, Fabrik Badewannen Spass: Roboterchen
- Warum Schach?
- 1975 Schachcomputerweltmeisterschaft - Diskussion - Go nachmachen? keine Ahnung
- Go Situationen - erzwungene Züge, weit vorausrechnen - anders als Schach: 16x16 mindeswt 200 Züge. Schach Partien weniger als 40 Züge.
- Methode: Zusammenrechnen der Spielzugbäume - Man macht so auch von Hand.
- Student spielt gegen das Schachprogramm und dann verbessert.
- Schach hat Spass gemacht. TicTacToe? Alles mögliche gemacht. Mit dem ersten 'Hobbycommputer'
- Altair Basic: Sämtliche Felder des Schachbrectts besuchen. Pferd (Ross) alle Felder besuchen. Sachgassen entdecken.
Interviewpart 4
- Sachen ausprobiert? Spielerisch Dinge ausprobieren. Spieler?
- T-Shirt: Würfelschlange ... Faltbare Schlange. Schlange zu einem Würfel falten. Lasercut im FabLab Zürich.
Programm zum Falten.
- Ausprobieren. 3x3x3 Würfel wird gelöst. 4x4x4 unmöglich > Gecuttet, selbst Visualisierung
- "Nie erwachsen worden".
- "Damals" keine Computer wie heute.
- Kantonsschule Luzern - Gegen Luzern > Metten? Mathematiklehrer 4.-7. Klasse.
- Computerzukunft - Geld besorgt, B? gestiftet. Kauft Occasionsrelease von der PTT.
- Jahre langes Projekt (6 Personen)
- Maschine etwa 500 Relaisesschaltungen
- Hirschengraben > ... 2 19 Zoll Chassis
- Nutzung: Addieren, Substrahieren, Wurzel ziehen. Nicht programmierbar.
- Werte eingaben: Wählscheibe (Knopf ..., Speicher)
- Floating Pointer implmentiert (2 stelliges Rechenwerk) - Addition aus sieben Schritten
- Freizeitbeschäftigung - im Schulzimmer
- Anfang der Geschichte. Freude an der Mathematik
Interviewpart 5
- Kein Held. Er hat sich nicht hochgearbeitet. Vater gerne ans Technikum in Winterthur, kein Geld. BBC Maschinenschlosser.
- Geschafft dorthin? Einziger Beitrag
- Maturafeier einen Preis bekommen. Teil Artikel geschrieben im der Elektroniker.
- Brainfuck? Ein einfacher Befehl. Intel 8080. Witz? Move-only(?) Computer. Dissertation? Demonstration gebaut mit Logiksteckplätze.
- Memory. 1kb 40 Byte. Eine Instruktion Move Src, Target. Indirekt bit > Adresse von einer Adresse. Memory oder Peripherie. Peripheres Device ADD. {vgl. Brainfuck}.
- Einfachheit heute? Lochkarten Abgabe?
Interviewpart 6
- Durchgehen bei Fehlern? Schachprogramm Ablauflogik ein Problemen? Schlechter Zug trotz 100 000 Stellungen. Schalter Test aus und einschalten. Zug angeschaut.
Falschbewertungen. Schritt für Schritt. Richtige Ast.
Schachturnier Dortmund. Bauer kurz vor der Verwandlung. Programm macht aber: zieht den BAuer und der Läufer wird 'getötet'. Könige zum anderen Bauer und dasselbe. Publikum lachte. Buchhaltung Verwandlung war falsch. Bauer nicht berücksichtigt. Umgekehrte Sitzung.
- Heute unter AI? Hat nichts mit AI zu tun. Jeder Filter etc ist AI.
Interviewpart 7
Tonaufnahme nicht öffentlich.
- Pionierarbeit? Genies damals unbekannt. Rutishauser etwa? Leute, die nichts geleistet haben sehr bekannt. [...]
Die Hardware stand einfach da: Mein Vater hatte einen Macintosh Plus gekauft. Den konnte ich als Kind benutzen und ich habe zuerst mit MacPaint damit gezeichnet. Ich wusste dann nicht wie speichern und abstellen und habe ihn einfach laufen lassen oder das Bild auf einem ImageWriter ausgedruckt. Später habe ich mir einen eigenen ersten Computer gekauft, Macintosh LC, glaube ich. Aber es lief dann immer so: Wenn ich einen schnelleren Computer wollte, dann verkaufte ich den alten und kaufte, meist gebraucht, einen neuen. Erst später konnte ich die alten Computer behalten und mir einfach einen neuen zusätzlich kaufen. Ich habe die alten Computer aber oft an Bekannte und Freunde verliehen, die sie noch nutzen und mir dann zurückgaben, wenn sie sie nicht mehr benötigten.
Interview 2022-11-20 12:40
Interview 2022-11-20 12:44
Interview 2022-11-20 12:50
Interview 2022-11-20 12:55
Interview 2022-11-20 12:57
Interview Part 1
BBS-Zeit
- BBS 90er Jahre "Fr* BBS"
- Technik gemacht
- Öffentlich: Amiga Shareware
- Private: Amiga Software
- Finanzierungsmodell: Abonennten
- 2 Modems & ISDN
- Shitft Amiga to Gratis-NT 3.5 (Werbung für Microsoft)
- Fidonet "SwissNet"
Interview Part 2
Kosten Betreiber: Computer, Telefonkosten (Linie), Harddisk (1 GB)
ISDN: 2 Kanäle
Kosten Benutzer: Telefonkosten (Ortstarif vs Schweiz weit / Verschiedene Zeittarife)
Kreditkartenabbrechnung: Kreditkartenbetreiber vor Ort - Tage!
Form: Rechlich eine Person, Hobby, Kreditkarte über Firma
Firma: SoftCoin? AG
Aktiv in der Digitalisierung? Nur im Hintegrund. (Eigentlich sehr aktiv)
Interview Part 3
Chemielaborant
Radiobastler (Röhren etc)
Region: Kanton Aargau Grenze Zürich
Zweitwegmatur (> Aufnahmeprüfung)
1978 Elektrotechnik ETH 4 Semester > Informatik neu
Praktikum
Mit Vordiplom > 5. Semester einsteigen Informatik
1981 (?) 1. Lehrgang Informatik (Technik)
Diplomarbeit: Fontgenerierung (Editor) Lilith "Nicht worüber man besonders Stolz sein darf"
Zu Hause Zx80, Tawain Clone > Lilith ETH > Grafische Benutzeroberfläche, Mausbedienung, grosser Bildschirm
> "Anständige Fonts"
Schweizer Fontdesign-Szene: Helvetica/Haettenschweiler bekannt? Nein
3 Beteiligte: Grafischer (Mathematisches Modell), (Interviewer) Umrechnen in Pixel , Editor (Pixel korrigieren)
"Gut und recht, man hat noch ein paar Fonts mehr"
Interview Part 4
Nach dem Studium
Computerverkaufsgeschäft und Software entwickelt (Bürosoftware)
Selbstständigkeit, Firma entstanden 1989
"Einmannshow" (heute Startup) > "Zweimannfirma" (Spezialisert)
Paket > Branchenllösung
Entwicklungsumgebung: Pascal "natürlich", Windows, TurboPascal und dann C++ (Vor Windows 95)
Platform: NT
Grösseres Paket > Linzenz für Vertrieb
1995 Verkauf
2002 Neu in Delphi - 300 Kunden
Branchenlösung Baugeschäfte: Buchhaltung, Kostenrechnung und Lohn (Administrativ vs Technischer Bereich)
Schnittstellen zum Administrativen Bereich)
2012 Arduino mit C++ von neuem > Heute Phyton
> Youtube Kanal
Interview Part 5
Im Dorf Einziger mit Computer.
Nicht ernst genommen.
Nach Abschluss klar: Etwas Gutes.
"Gespunnen"
"IBM hat 1980 nicht an den PC geglaubt"
Zum ersten Mal mit dem Internet konfrontiert wurde ich im Rahmen meines Studiums der Bildhauerei an der UfG Linz zwischen 1995 und 1999. Die hatten dort Computer, die rund um die Uhr verfügbar waren und richtig schnelles Internet (für 90er Begriffe halt schneller als 56K). Für mich war das Internet von Anfang an eine Skulptur, ein neuer Raum, den ich als Bildhauer zu bearbeiten hätte. Dieses weltweite Netzwerk als physische Installation bildete in mir den Wunsch ein Teil zu werden, ein Knoten. Die Kontextualisierung aller Medien und das Erstellen erster Webseiten 1997-99 mit Bild, Text, Ton und bewegtem Bild, die Möglichkeiten des Hyperlinks und Geschichtenerzählens, das alles überzeugte mich, dass es sich um einen neuen Raum handeln würde, dessen Gestaltungsmöglichkeiten unendlich gross und vor allem neu erschienen. Während der dreidimensionale Raum relativ begrenzt war. Das Internet und die Nutzungsmöglichkeiten der Medien hat mich dann auch dazu bewogen ein weiteres Studium anzuhängen, nämlich Neue Medien (aber das ist eine andere Geschichte).
Vor dem WWW nutzte ich BTX von meinem Vater, der sich auf Compuserve mit dem Internet einwählte und ich mich in unzählige Usenet Gruppen einschrieb.
Ich muss schauen ob ich noch Screenshots von meinen ersten Projektversuchen habe. Die Seiten habe ich nicht online gestellt, es reichte sie lokal anzuschauen. User Interaktion war mir damals nicht wichtig. 1999 begann ich eine Mailingliste mit 101 Autorinnen, die für 101 Tage ihre Träume austauschten. Daraus entstand dann ein Buchprojekt, das bis heute andauert. Ich weiss noch, dass ich die Mailingliste auf nicht öffentlich stellte, weil plötzlich einige Träume von Menschen bei Altavista Suchen auftauchten.
At School I had a friend who was really into Synthesizers.
He had a tg-77, a juno 60 and a Bit one.
one day he needed space, so I bought from him the Crumar bit one. With my Atari mega ste 4 (48 mB harddisc), some midicables and a cracked version of Cubase i was ready for the musical world. But the bit one only had analog sounds. So I got myself a QY-10 from Yamaha as a general midi module and had so much fun with it. My setup was small and I could only record on tape. It was great!
During secondary School we just had changed tve computer systems from the zx-spectrum to mac classic.
we didn't really use the computers for much. Mac write and Mac draw were ok. We even produced a school paper with it. The secret hifhlights were Shufflepuck and Leisure Suite Larry.
Later on we didn't really use computers at School. We only programmed a bit BASIC with programmable sharp calculators.
My Performa 630 and later the G4 tower with a 17 inch screen I used mainly for gaming,
I even used to move the whole tower to a friends house for lan parties!
Then came the internet... I got a discette with the "ppp monkey" software and a piece of paper with magical numbers to configurate the system in order to connect to the internet with my 56 modem.
When I started Uni (SFA to become Secondary School teacher myself) I got a Mac Laptop via the Neptun programme.
it had a Dvd burner. Tha was incredible. My friends and I even made a short movie thanks to the tech.
now I'm a teacher myself and we use all technology available to us: macbook air, ipad, the Ultimaker2 3D printer, codebugs, makey makeys, thymios, everything!
i even teach courses in programming (scratch), CAD (fusion 360) and film (imovie).
Lots has changed in the last 30 years...
Quite early we got a nintendo game and watch called greenhouse. It was obe of those two screen games. My dad and I would challenge each other for new highscores.
The biggest challenge was to reach 999 points, because we wanted to know what happened then.
The disappointment was huge when obe of us finally achieved that task. 997, 998, 999, 001 wtf?
it should have been clear, but still, after that the drive to go on playing was gone...
At the time I got my first "real" computer, an Atari 1040stf, almost no one of my peers had one, except a guy called Alex.
So we had both a computer with "Zack Mc Cracken" on it. We discussed for month how to get past the two headed squirrel, how to enter the huge pyramid on Mars etc. etc.
The other kids on the schoolyard just watched us and didn't get the appeal of ganing. We were the weirdos, the strange kids.
Today gaming is a huge industry, but back then it was just a bunch if nerds having fun...
Erster Contact mit einem Mainframe Computer
Meine ersten Erfahrungen mit Computern waren in einem Computercamp in Romanshorn. Wir lernten programmieren mit MS-DOS-Basic und danach Commodore 128. Das Schwierigste zu verstehen war damals die ForNext-Schleife und der/die/das Loop .-) Das war nicht wirklich inuitiv. So unendlich. Sehr inhuman .-)
Der Höhepunkt war, als ein Macintosh vorgeführt wurde.
One night, sometime during the eighties - I was maybe ten years old - my dad came home with a computer that he had salvaged from his company. It was the only computer his civil engineering company of twenty employees owned. It was an HP, with a huge mechanical keyboard directly built into the unit, a monochrome monitor, a floppy disk reader and some weird cartridges. It took us a while to set it up. When switching it on, it greeted us with a >. Nothing but a > and a blinking cursor. We didn't know what to do with it, me least of all. The only computer I had come into touch with before was a neighborhood friend's Atari ST on which we used to play Winter Games. But the Atari ST had a mouse, and you double clicked things, and it made music and displayed colorful games! What we had was green, didn't do anything I could understand But it was what we had, and I knew there wasn't going to be anything better for a long time.
The computer also came with manuals: Two thick spiral-bound tomes filled with technical language. Luckily they were written in German, so I got to work. I tried to learn a lot about computers, but I couldn't really understand what I could do with this machine. So it basically just sat there for months without me able to tickle anything out of it until a coworker of my dad's explained how I could load programs from 5 1/4 floppy disks by typing some cryptic commands. We had the floppy disks all along, but never found out how to use them. They held exciting things like a text editor (yay!) or a calculator (more yay!) and some programs to do engineering calculations. But it did teach me one thing: How to get started. Typing strange words into computers apparently made them do things!
It turned out that the computer could only understand BASIC and that it wouldn't do anything for me if I didn't tell it to do that first. Lucky for me, they already understood in the 80s that games are a really good motivational tool to learn programming and had included the full source code for a very simple version of Space Invaders. I don't know how many times it took me to get it right, but I eventually managed to copy the code into the machine and then "beeep" the spaceship and the aliens appeared on the screen: Space Invaders! Programmed in BASIC on a monochrome HERCULES monitor! I never understood the program, but I did understand how to give myself more lives!
After this, I typed this program countless times because I didn't know how to store it to a floppy disk. That is, until about two years later, I got an NES and understood that I loved playing games, but just didn't have the wonderbrain to write BASIC code to make games at eleven years of age. Only now, when doing some research about this machine, did I find out that the computer was (probably) an HP-86. But I do know that this mysterious machine is always at the back of my head when I think about how computers really work.
Erster PC: 486DX mit 33 MHz.
Erstes Spiel: Prince of Persia
Erste Programmiersprache: Turbo Pascal 5.0
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Wir hatten früher nie Geld, und an einen leistungsfähigen Computer zu kommen, war praktisch unmöglich. Ich konnte mir aber im Vrewandten- und Bekanntenkreis Teile zusammenorganisieren und habe mir selbst beigebracht, einen Computer zusammenzubauen. So hatte ich immerhin einen Pentium mit genügend Arbeitsspeicher um bessere Spiele zu spielen und vor allem: Verschiedene Grafikprogramme zu benutzen. Photoshop 5 und Freehand 8 waren meine ersten Erfahrungen in dieser Richtung. Heute bin ich UX-Designer, komme ursprünglich aus dem Grafik/Designbereich
Technik hat mich immer fasziniert und das Wissen, wie Dinge funktionieren, wie man sie repariert und Computer aufrüstet, hat mir im Leben ene Menge Vorteile gebracht. Aber wichtig ist immer der Spass an der Sache!
Daher ist es mir wichtig, dass meine Kinder früh auf kreative Weise damit in Berührung kommen und spielerisch lernen, zu "hacken". Damit meine ich, Technik und Tools nicht nur so zu verwenden, wie es den Tech-Konzernen vorschwebt. Medienkompetenz und technisches Grundwissen sind absolut zentral in der heutigen Zeit.
When I was young we used to go to Naxos every summer break.
There was a restaurant at the harbour where we would eat often.
in the backyard they had an arcade with many of the classics. I loved arkanoid and frogger.
After dinner I got some Drachme coins and went to chase another score.
the player placed their coins on the lower edge of the screen to show ho's next in line.
when I could enter a new highscore it was an overwhelming feeling. It gave me so much joy to enter "DEE" Zoday I have no clue why I chose thise letters, but they remained the same.
My first system was the atari 600xl.
my dad got it on a sale for christmas with three games: pacman, quix and jungle hunt.
I was hooked from the first moment. We used to battle at pacman for new highscores and tried to reach new levels to find out what fruit would appear next. The joysticks were real crappy digital ones. We often had to repair them ourselves because small springs on the inside would break and render them useless.
Sitting in front of our old Saba Tv and actively controlling what would go on there was magical!
Im Jahr 1989 habe ich eine Sendung gesehen im SRF, wo verschiedenste Aspekte von Computern besprochen wurden. Das Interessanteste war dabei der Anfang, man sah zwei Typen ein 'Ballerspiel' machen. WAR HELI. Dieses Spiel kauften wir dann zufälligerweise in einem Pack mit 10-30? Spielen und es war genau dieses Spiel. Das Spiel war sehr modern: Man konnte etwa abspeichern und es hatte riesige Sprites.
My Pascal book from 1984 from the University of Zurich. Written by Rudolf Marty. We used the machines in the basement of two buildings at Universitätsstrasse.
Not quite a toy, but we used the TI-57 in class. Mine is from 1978 and still runs. The booklet on programming is from 1978 too. And the Blitzrechnen booklet with programming examples from 1974.